Gillmen

Summary
Gillmen are the remnants of a race of surface-dwelling humanoids whose homeland was drowned in a great cataclysm at the hands of the Aboleth. The Aboleths rescued a few survivors, warping them into an amphibious race to serve as emissaries to the surface world. Modern Gillmen are free from the oppression of Aboleths, and celebrate independence and coexistence with all races.

Physical Description
Physically Gillmen have expressive brows, pale skin, dark hair, and bright purple eyes. Three slim gills mark each side of their necks, near the shoulder, but they are otherwise close enough in appearance to humans that they can pass as such (for a time) without fear of detection.

Society
Gillmen are a peaceful race that put great importance in their independence and freedom. They believe that everyone should be free to do as they please, due to their ancestor’s past of being an enslaved race. Most Gillmen would rather solve issues through peaceful means than through combat.

Religion
Fluxis

Standard Racial Traits

 * Abilit'y Score Racial Traits': Gillmen are vigorous and beautiful, but their domination by the aboleths has made them weak-willed. They gain +2 Constitution, +2 Charisma, and –2 Wisdom.
 * Type: Gillmen are humanoids with the aquatic subtype.
 * Size: Gillmen are Medium creatures and thus have no bonuses or penalties due to their size.
 * Base Speed: Gillmen have a base speed of 30 feet on land. As aquatic creatures, they also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
 * Languages: Gillmen begin play speaking Common and Aboleth. Gillmen with highIntelligence scores can choose from the following: Aklo, Aquan, Draconic, and Elven. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

 * Enchantment Resistance: Gillmen gain a +2 racial bonus to saving throws against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws againstaboleth sources.

Weakness Racial Traits

 * Water Dependent A Gillman's body requires constant submersion in fresh or salt water. Gillmen who spend more than one day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours.

Other Racial Traits

 * Amphibious: Gillmen can breathe both water and air.